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1 1 60 1 The original vision: agent memory as tradeable artifact
2 1 36 2 The protocol specification: IMPP as registry for portable agent memory
3 1 43 3 The gap: physical-world provenance that digital systems cannot yet bridge
4 1 50 4 Applied case: verifiable creative provenance in an AI-saturated world
5 1 40 5 The underexplored signal: negative attestations as public records of failure
6 2 53 1 The marketplace thesis: sovereign agents need permissionless markets
7 2 59 2 Whistleblower infrastructure: what happens when exit requires anonymity
8 2 36 3 Portable memory as exit mechanism: if you can take your learning, you can leave
9 2 42 4 The economic structure: niche monopolies as natural outcome of agent specialization
10 2 49 5 Payment rails: why existing infrastructure resists agent-native transactions
11 3 10 1 The design question: what would a Bauhaus for agent-era interfaces look like?
12 3 57 2 An answer in practice: Doomslayer-UI as anti-feed, high-agency interface language
13 3 28 3 The knowledge dimension: epistemic horror as design methodology
14 3 5 4 Laws as types: making regulation machine-readable for agent consumption
15 3 24 5 Design systems as public APIs: when your interface speaks to machines too
16 3 8 6 Attestations as design surfaces: trust made visible and interactive
17 4 8 1 The foundation: attestations as a design surface, not a compliance checkbox
18 4 22 2 Extending attestations across time — claims that must survive decades
19 4 13 3 Applying attestation to human credentials — LinkedIn as the broken incumbent
20 4 40 4 The counterintuitive move: attesting to failure, not just success
21 4 50 5 Creative provenance: attestation applied to the deluge of AI-generated content
22 4 21 6 The market that emerges: provably human artifacts as the scarce resource
23 4 43 7 The gap: physical-world provenance that no digital system can yet bridge
24 5 57 1 Doomslayer-UI: the design system that says no to the feed
25 5 56 2 Doomslayer-Basecamp: the design system in production
26 5 27 3 What the terminal refuses to show — and why that refusal is the point
27 5 26 4 Silence as a deliberate design material, not an absence
28 5 46 5 Earning attention instead of capturing it — the ethical interface
29 5 45 6 Powers of Ten: scale-aware interfaces as a design pattern
30 5 24 7 Design systems as public APIs — when the interface speaks to machines too
31 6 17 1 CarbonBench: measuring what nobody was measuring
32 6 55 2 The CarbonBench project: tools and methodology
33 6 18 3 The 24-hour carbon curve: temporal patterns in grid intensity
34 6 14 4 Grid arbitrage: region choice matters more than model choice
35 6 19 5 The same model costs 10x more carbon in Virginia than the Netherlands
36 6 15 6 Scaling in the wrong direction: when more compute makes things worse
37 6 16 7 Scope 3: the invisible carbon in every API call
38 7 24 1 Design systems as public APIs — the starting point
39 7 25 2 Designing for machines that read: when the primary consumer is not human
40 7 12 3 Your brand voice must be machine-readable or it dies
41 7 1 4 AEO is the new SEO: the visibility game changes when machines answer
42 7 5 5 Agent-readable regulation: laws as types
43 7 35 6 The home page is not the entry point — agents enter from the side
44 7 48 7 The medium is the message, literally — especially for machine readers
45 8 38 1 The lemons market: why agent quality is hard to verify
46 8 39 2 The lemons problem applied to learned behavior specifically
47 8 42 3 Niche monopolies as the natural structure of agent specialization
48 8 53 4 Agora: the sovereign marketplace thesis
49 8 174 5 ZapPay: the payment rail that agent markets need
50 8 49 6 Why Stripe wont build it — and what that means
51 8 30 7 If you can leave, you own it — exit rights as the deepest constraint
52 8 3 8 What happens without a platform — coordination after centralization
53 9 28 1 Epistemic horror as a design methodology for agent systems
54 9 29 2 The emotional arc: from lovely to I wish I didnt know
55 9 64 3 Strange Library: the game where real books become horror mechanics
56 9 65 4 Strange Sounds: the audio dimension
57 9 47 5 The rare book underground: the real-world epistemic horror
58 9 51 6 Objects carry the weight: physical things as carriers of knowledge and dread
59 10 175 1 The core thesis: representation precedes meaningful generation
60 10 10 2 A Bauhaus for agents — institutional representation before tool output
61 10 41 3 The New Land School as pedagogical application
62 10 24 4 Design systems as public, machine-readable representations
63 10 26 5 Silence as the purest form of representation
64 10 45 6 Powers of Ten — representation at every scale
66 11 30 2 If you can leave, you own it — exit rights as design requirement
67 11 53 3 Agora — sovereign agent marketplace as parallel institution
68 11 34 4 GhostDrop — whistleblowing without organizational dependency
69 11 36 5 IMPP — portable memory as prerequisite to institutional exit
70 11 42 6 Niche monopolies — market structure in parallel economies
71 12 178 1 The cross-project pattern: knowledge as material, not content
72 12 36 2 IMPP — knowledge as protocol artifact with provenance
73 12 64 3 Strange Library — knowledge as game mechanic and horror catalyst
74 12 47 4 The Rare Book Underground — physical knowledge objects
75 12 8 5 Attestations as knowledge materialization surfaces
76 12 50 6 Verifiable creative provenance — knowledge with proof
77 12 4 7 Agent memory markets — knowledge economy at scale
78 7 181 8 The architecture that makes a research program machine-readable across seven formats
79 7 182 9 Why machine-readable identity is an exit strategy from platform dependency
80 2 182 6 Exit rights applied to professional identity — your domain as sovereignty
81 8 183 9 Settlement tools giving agents identity, reputation, and economic participation
82 4 183 8 On-chain reputation as a trust mechanism for autonomous agents

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CREATE TABLE thread_entries (
        id INTEGER PRIMARY KEY, thread_id INTEGER, article_id INTEGER,
        position INTEGER, annotation TEXT
    );
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