Userland Deck UI
A whole interface drawn in characters on a grid, with no images, icons or fonts beyond one. Twenty-eight pages of it, running.
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The name draws itself out of noise, then the sign-in box settles.
This is the interface kit I made for Userland, a game played on a phone. Every mark on the screen is a character in a cell 8 pixels wide and 14 tall: buttons, charts, maps, avatars and the animations between them. A solid coloured edge means you can act on something, an outline means you can only read it, and a colour never changes its meaning.
The tour runs by itself and stops when you touch the screen. The kit is one file of plain JavaScript with nothing to download but itself.